unreal.OnAssetPostImport_Dyn
¶
-
class
unreal.
OnAssetPostImport_Dyn
(*args, **kwargs)¶ Bases:
unreal.MulticastDelegateBase
delegate type fired when new assets have been (re-)imported. Note: InCreatedObject can be NULL if import failed. Params: UFactory* InFactory, UObject* InCreatedObject
C++ Source:
Module: UnrealEd
File: ImportSubsystem.h