unreal.OnAssetReimport_Dyn
¶
-
class
unreal.
OnAssetReimport_Dyn
(*args, **kwargs)¶ Bases:
unreal.MulticastDelegateBase
delegate type fired when new assets have been reimported. Note: InCreatedObject can be NULL if import failed. Params: UObject* InCreatedObject
- Parameters
created_object (Object) –
C++ Source:
Module: UnrealEd
File: ImportSubsystem.h