unreal.OnAudioMultiEnvelopeValue

class unreal.OnAudioMultiEnvelopeValue(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Called while a sound plays and returns the sound’s average and max envelope value (using an envelope follower in the audio renderer per wave instance). This only works in the audio mixer.

Parameters
  • average_envelope_value (float) –

  • max_envelope (float) –

  • num_wave_instances (int32) –

C++ Source:

  • Module: Engine

  • File: AudioComponent.h