unreal.OnAudioVirtualizationChanged
¶
-
class
unreal.
OnAudioVirtualizationChanged
(*args, **kwargs)¶ Bases:
unreal.MulticastDelegateBase
Called when sound becomes virtualized or realized (resumes playback from virtualization).
- Parameters
is_virtualized (bool) –
C++ Source:
Module: Engine
File: AudioComponent.h