unreal.OnChaosBreakingEvents

class unreal.OnChaosBreakingEvents(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Called when new destruction events are available for breaks. Breaking listening must be enabled to get callbacks on this delegate.

Parameters

breaking_events (Array(ChaosBreakingEventData)) –

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosBlueprint.h