unreal.OnHoveredWidgetChanged
¶
-
class
unreal.
OnHoveredWidgetChanged
(*args, **kwargs)¶ Bases:
unreal.MulticastDelegateBase
TODO Come up with a better way to let people forward a lot of keyboard input without a bunch of glue
- Parameters
widget_component (WidgetComponent) –
previous_widget_component (WidgetComponent) –
C++ Source:
Module: UMG
File: WidgetInteractionComponent.h