unreal.OnQuantizationEvent

class unreal.OnQuantizationEvent(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Called on the given quantization type. Supplies quantization event type, the number of bars, and the beat fraction that the event happened in that bar. Beat is a float between 0.0 and the quantization setting for BeatsPerBar. Fractional beats are sub-divisions of a beat.

Parameters

C++ Source:

  • Plugin: TimeSynth

  • Module: TimeSynth

  • File: TimeSynthComponent.h