class unreal.OpenColorIOLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Open Color IOBlueprint Library

C++ Source:

  • Plugin: OpenColorIO

  • Module: OpenColorIO

  • File: OpenColorIOBlueprintLibrary.h

classmethod apply_color_space_transform(world_context_object, conversion_settings, input_texture, output_render_target)bool

Applies a rendering pass of the color transform described in the settings

  • world_context_object (Object) – World from which to get the actual shader feature level we need to render

  • conversion_settings (OpenColorIOColorConversionSettings) – Settings describing the color space transform to apply

  • input_texture (Texture) – Texture in the source color space

  • output_render_target (TextureRenderTarget2D) – RenderTarget where to draw the input texture in the destination color space


True if a rendering command to apply the transform was queued.

Return type