class unreal.OpenXRHandTrackingLiveLinkRemapAsset(outer=None, name='None')

Bases: unreal.LiveLinkRetargetAsset

OpenXR HandTracking LiveLink remapping asset

C++ Source:

  • Plugin: OpenXRHandTracking

  • Module: OpenXRHandTracking

  • File: OpenXRHandTrackingLiveLinkRemapAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hand_tracking_bone_name_map (Map(Name, Name)): [Read-Write] Hand Tracking Bone Name Map

  • has_metacarpals (bool): [Read-Write] If true, remap the full human hand skeleton including metacarpals

  • retarget_rotation_only (bool): [Read-Write] Only apply the orientation to each bone

  • swizzle_w (QuatSwizzleAxisB): [Read-Write] Swizzle W

  • swizzle_x (QuatSwizzleAxisB): [Read-Write] Reorient the skeleton (swizzle the quaternion) to adjust for base skeleton and incoming skeleton differences

  • swizzle_y (QuatSwizzleAxisB): [Read-Write] Swizzle Y

  • swizzle_z (QuatSwizzleAxisB): [Read-Write] Swizzle Z