unreal.OverlapFilterOption
¶
-
class
unreal.
OverlapFilterOption
¶ Bases:
unreal.EnumBase
Specifies what types of objects to return from an overlap physics query If you change this, change GetCollisionChannelFromOverlapFilter() to match:
C++ Source:
Module: Engine
File: EngineTypes.h
-
OVERLAP_FILTER_ALL
¶ Returns both overlaps with both dynamic and static components
- Type
0
-
OVERLAP_FILTER_DYNAMIC_ONLY
¶ returns only overlaps with dynamic actors (far fewer results in practice, much more efficient)
- Type
1
-
OVERLAP_FILTER_STATIC_ONLY
¶ returns only overlaps with static actors (fewer results, more efficient)
- Type
2