unreal.ParticleBurst

class unreal.ParticleBurst

Bases: unreal.StructBase

Particle Burst

C++ Source:

  • Module: Engine

  • File: ParticleEmitter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • count (int32): [Read-Write] The number of particles to burst

  • count_low (int32): [Read-Write] If >= 0, use as a range [CountLow..Count]

  • time (float): [Read-Write] The time at which to burst them (0..1: emitter lifetime)