unreal.ParticleCollisionComplete
¶
-
class
unreal.
ParticleCollisionComplete
¶ Bases:
unreal.EnumBase
Flags indicating what to do with the particle when MaxCollisions is reached
C++ Source:
Module: Engine
File: ParticleModuleCollisionBase.h
-
EPCC_FREEZE
¶ Freeze the particle in place
- Type
1
-
EPCC_FREEZE_MOVEMENT
¶ Stop all movement of the particle
- Type
5
-
EPCC_FREEZE_ROTATION
¶ Stop rotations of the particle
- Type
4
-
EPCC_FREEZE_TRANSLATION
¶ Stop translations of the particle
- Type
3
-
EPCC_HALT_COLLISIONS
¶ Stop collision checks, but keep updating
- Type
2
-
EPCC_KILL
¶ Kill the particle when MaxCollisions is reached
- Type
0