class unreal.ParticleModuleAccelerationDrag(outer=None, name='None')

Bases: unreal.ParticleModuleAccelerationBase

Particle Module Acceleration Drag

C++ Source:

  • Module: Engine

  • File: ParticleModuleAccelerationDrag.h

Editor Properties: (see get_editor_property/set_editor_property)

  • always_in_world_space (bool): [Read-Write] If true, then treat the acceleration as world-space

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • drag_coefficient_raw (RawDistributionFloat): [Read-Write] Per-particle drag coefficient. Evaluted using emitter time.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.