class unreal.ParticleModuleColor(outer=None, name='None')

Bases: unreal.ParticleModuleColorBase

Particle Module Color

C++ Source:

  • Module: Engine

  • File: ParticleModuleColor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • clamp_alpha (bool): [Read-Write] If true, the alpha value will be clamped to the [0..1] range.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • start_alpha (RawDistributionFloat): [Read-Write] Initial alpha for a particle as a function of Emitter time.

  • start_color (RawDistributionVector): [Read-Write] Initial color for a particle as a function of Emitter time.

get_particle_module_color_props() -> (out_start_color=Distribution, out_start_alpha=Distribution, out_clamp_alpha=bool)

Get Particle Module Color Props


out_start_color (Distribution):

out_start_alpha (Distribution):

out_clamp_alpha (bool):

Return type