class unreal.ParticleModuleKillBox(outer=None, name='None')

Bases: unreal.ParticleModuleKillBase

Particle Module Kill Box

C++ Source:

  • Module: Engine

  • File: ParticleModuleKillBox.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute (bool): [Read-Write] If true, the box coordinates are in world space./

  • axis_aligned_and_fixed_size (bool): [Read-Write] If true, the box will always be axis aligned and non-scalable.

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • kill_inside (bool): [Read-Write] If true, particles INSIDE the box will be killed. If false (the default), particles OUTSIDE the box will be killed.

  • lower_left_corner (RawDistributionVector): [Read-Write] The lower left corner of the box.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • upper_right_corner (RawDistributionVector): [Read-Write] The upper right corner of the box.