Particle Module Location
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode(bool): [Read-Write] If true, the module should render its 3D visualization helper
distribute_over_n_points(float): [Read-Write] When set to a non-zero value this will force the particles to only spawn on evenly distributed positions between the two points specified.
distribute_threshold(float): [Read-Write] When DistributeOverNPoints is set to a non-zero value, this specifies the ratio of particles spawned that should use the distribution. (For example setting this to 1 will cause all the particles to be distributed evenly whereas .75 would cause 1/4 of the particles to be randomly placed).
module_editor_color(Color): [Read-Write] The color to draw the modules curves in the curve editor.
If bCurvesAsColor is true, it overrides this value.
start_location(RawDistributionVector): [Read-Write] The location the particle should be emitted. Relative in local space to the emitter by default. Relative in world space as a WorldOffset module or when the emitter’s UseLocalSpace is off. Retrieved using the EmitterTime at the spawn of the particle.