unreal.ParticleModuleLocationPrimitiveBase

class unreal.ParticleModuleLocationPrimitiveBase(outer=None, name='None')

Bases: unreal.ParticleModuleLocationBase

Particle Module Location Primitive Base

C++ Source:

  • Module: Engine

  • File: ParticleModuleLocationPrimitiveBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • negative_x (bool): [Read-Write] Whether the negative X axis is valid for spawning.

  • negative_y (bool): [Read-Write] Whether the negative Y axis is valid for spawning.

  • negative_z (bool): [Read-Write] Whether the negative Zaxis is valid for spawning.

  • positive_x (bool): [Read-Write] Whether the positive X axis is valid for spawning.

  • positive_y (bool): [Read-Write] Whether the positive Y axis is valid for spawning.

  • positive_z (bool): [Read-Write] Whether the positive Z axis is valid for spawning.

  • start_location (RawDistributionVector): [Read-Write] The location of the bounding primitive relative to the position of the emitter.

  • surface_only (bool): [Read-Write] Whether particles will only spawn on the surface of the primitive.

  • velocity (bool): [Read-Write] Whether the particle should get its velocity from the position within the primitive.

  • velocity_scale (RawDistributionFloat): [Read-Write] The scale applied to the velocity. (Only used if ‘Velocity’ is checked).