unreal.ParticleModuleMeshRotation

class unreal.ParticleModuleMeshRotation(outer=None, name='None')

Bases: unreal.ParticleModuleRotationBase

Particle Module Mesh Rotation

C++ Source:

  • Module: Engine

  • File: ParticleModuleMeshRotation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • inherit_parent (bool): [Read-Write] If true, apply the parents rotation as well.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • start_rotation (RawDistributionVector): [Read-Write] Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees). The value is retrieved using the EmitterTime.

get_particle_module_mesh_rotation_props() -> (out_start_rotation=Distribution, out_inherit_parent_rotation=bool)

Get Particle Module Mesh Rotation Props

Returns

out_start_rotation (Distribution):

out_inherit_parent_rotation (bool):

Return type

tuple