class unreal.ParticleModuleVelocityBase(outer=None, name='None')

Bases: unreal.ParticleModule

Particle Module Velocity Base

C++ Source:

  • Module: Engine

  • File: ParticleModuleVelocityBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_owner_scale (bool): [Read-Write] If true, then apply the particle system components scale to the velocity value.

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • world_space (bool): [Read-Write] If true, then treat the velocity as world-space defined. NOTE: LocalSpace emitters that are moving will see strange results…