unreal.ParticleSignificanceLevel
¶
-
class
unreal.
ParticleSignificanceLevel
¶ Bases:
unreal.EnumBase
A level of significance for a particle system. Used by game code to enable/disable emitters progressively as they move away from the camera or are occluded/off screen.
C++ Source:
Module: Engine
File: ParticleHelper.h
-
CRITICAL
¶ Critical emitter. Never culled.
- Type
3
-
HIGH
¶ High significance emitter. Culled last.
- Type
2
-
LOW
¶ Low significance emitter. Culled first.
- Type
0
-
MEDIUM
¶ Medium significance emitter.
- Type
1