unreal.ParticleSystemUpdateMode
¶
-
class
unreal.
ParticleSystemUpdateMode
¶ Bases:
unreal.EnumBase
Enumeration indicating the method by which the system should be updated
C++ Source:
Module: Engine
File: ParticleSystem.h
-
EPSUM_FIXED_TIME
¶ FixedTime - update via a fixed time step
- Type
1
-
EPSUM_REAL_TIME
¶ RealTime - update via the delta time passed in
- Type
0