unreal.PathFollowingStatus
¶
-
class
unreal.
PathFollowingStatus
¶ Bases:
unreal.EnumBase
EPath Following Status
C++ Source:
Module: AIModule
File: PathFollowingComponent.h
-
IDLE
¶ No requests
- Type
0
-
MOVING
¶ Following path
- Type
3
-
PAUSED
¶ Request paused, will continue after ResumeMove()
- Type
2
-
WAITING
¶ Request with incomplete path, will start after UpdateMove()
- Type
1