unreal.PendingDelayedSpawn
¶
-
class
unreal.
PendingDelayedSpawn
(pawn_class=None, controller_class=None, team_id=[255], behavior_tree=None, spawn_location=None, number_to_spawn=1, spawn_delay=0.0, pre_spawn_delay=0.0)¶ Bases:
unreal.AITestSpawnInfo
Pending Delayed Spawn
C++ Source:
Module: FunctionalTesting
File: FunctionalAITest.h
Editor Properties: (see get_editor_property/set_editor_property)
behavior_tree
(BehaviorTree): [Read-Write] if set will be applied to spawned AIcontroller_class
(type(Class)): [Read-Write] class to override default pawn’s controller class. If None the default will be usednumber_to_spawn
(int32): [Read-Write] Number to Spawnpawn_class
(type(Class)): [Read-Write] Determines AI to be spawnedpre_spawn_delay
(float): [Read-Write] delay before attempting first spawnspawn_delay
(float): [Read-Write] delay between consecutive spawn attemptsspawn_location
(Actor): [Read-Write] Where should AI be spawnedteam_id
(GenericTeamId): [Read-Write] Team ID