unreal.PhysBodyOp
¶
-
class
unreal.
PhysBodyOp
¶ Bases:
unreal.EnumBase
PhysicsBody options when bone is hidden
C++ Source:
Module: Engine
File: SkinnedMeshComponent.h
-
PBO_NONE
¶ Don’t do anything.
- Type
0
-
PBO_TERM
¶ Terminate - if you terminate, you won’t be able to re-init when unhidden.
- Type
1