PhysicsAsset contains a set of rigid bodies and constraints that make up a single ragdoll. The asset is not limited to human ragdolls, and can be used for any physical simulation using bodies and constraints. A SkeletalMesh has a single PhysicsAsset, which allows for easily turning ragdoll physics on or off for many SkeletalMeshComponents The asset can be configured inside the Physics Asset Editor. https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/Reference/index.html: USkeletalMesh:
Editor Properties: (see get_editor_property/set_editor_property)
constraint_profiles(Array(Name)): [Read-Write] Constraint Profiles
not_for_dedicated_server(bool): [Read-Write] If true, we skip instancing bodies for this PhysicsAsset on dedicated servers
physical_animation_profiles(Array(Name)): [Read-Write] Physical Animation Profiles
solver_iterations(SolverIterations): [Read-Write] [Chaos Only] Recommended solver settings.
thumbnail_info(ThumbnailInfo): [Read-Only] Information for thumbnail rendering