unreal.PhysicsJumpCueEvent

class unreal.PhysicsJumpCueEvent(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Assignable delegates chosen so that owning actor can implement in BPs. May not be the best choice for all cases.

Parameters
  • location (Vector) –

  • elapsed_time_seconds (float) –

C++ Source:

  • Plugin: NetworkPredictionExtras

  • Module: NetworkPredictionExtras

  • File: MockPhysicsComponent.h