unreal.PicpCameraBlendingParameters

class unreal.PicpCameraBlendingParameters(camera_overlay_frame=None, soft_edge=[0.0, 0.0, 0.0], cine_camera=None, field_of_view_multiplier=1.0, rtt_viewport_id='', camera_chromakey=[None, None, 1.0, ChromakeyMarkerUVSource.SCREEN_SPACE])

Bases: unreal.StructBase

Picp Camera Blending Parameters

C++ Source:

  • Plugin: nDisplay

  • Module: PicpProjection

  • File: ReprojectionBlendingData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_chromakey (PicpCameraChromakey): [Read-Write] Camera Chromakey

  • camera_overlay_frame (TextureRenderTarget2D): [Read-Write] Camera Overlay Frame

  • cine_camera (CineCameraComponent): [Read-Write] Basic soft edges values

  • field_of_view_multiplier (float): [Read-Write] Field Of View Multiplier

  • rtt_viewport_id (str): [Read-Write] RTTViewport Id

  • soft_edge (Vector): [Read-Write] Soft Edge

property camera_chromakey

[Read-Write] Camera Chromakey

Type

(PicpCameraChromakey)

property camera_overlay_frame

[Read-Write] Camera Overlay Frame

Type

(TextureRenderTarget2D)

property cine_camera

[Read-Write] Basic soft edges values

Type

(CineCameraComponent)

property field_of_view_multiplier

[Read-Write] Field Of View Multiplier

Type

(float)

property rtt_viewport_id

[Read-Write] RTTViewport Id

Type

(str)

property soft_edge

[Read-Write] Soft Edge

Type

(Vector)