unreal.PicpCameraBlendingParameters
¶
-
class
unreal.
PicpCameraBlendingParameters
(camera_overlay_frame=None, soft_edge=[0.0, 0.0, 0.0], cine_camera=None, field_of_view_multiplier=1.0, rtt_viewport_id='', camera_chromakey=[None, None, 1.0, ChromakeyMarkerUVSource.SCREEN_SPACE])¶ Bases:
unreal.StructBase
Picp Camera Blending Parameters
C++ Source:
Plugin: nDisplay
Module: PicpProjection
File: ReprojectionBlendingData.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_chromakey
(PicpCameraChromakey): [Read-Write] Camera Chromakeycamera_overlay_frame
(TextureRenderTarget2D): [Read-Write] Camera Overlay Framecine_camera
(CineCameraComponent): [Read-Write] Basic soft edges valuesfield_of_view_multiplier
(float): [Read-Write] Field Of View Multiplierrtt_viewport_id
(str): [Read-Write] RTTViewport Idsoft_edge
(Vector): [Read-Write] Soft Edge
-
property
camera_chromakey
¶ [Read-Write] Camera Chromakey
- Type
-
property
camera_overlay_frame
¶ [Read-Write] Camera Overlay Frame
- Type
-
property
cine_camera
¶ [Read-Write] Basic soft edges values
- Type