unreal.PicpCameraChromakey

class unreal.PicpCameraChromakey(chromakey_overlay_frame=None, chromakey_marker_texture=None, chromakey_marker_scale=1.0, chromakey_marker_uv_source=ChromakeyMarkerUVSource.SCREEN_SPACE)

Bases: unreal.StructBase

Picp Camera Chromakey

C++ Source:

  • Plugin: nDisplay

  • Module: PicpProjection

  • File: ReprojectionBlendingData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chromakey_marker_scale (float): [Read-Write] Chromakey Marker Scale

  • chromakey_marker_texture (Texture2D): [Read-Write] Chromakey Marker Texture

  • chromakey_marker_uv_source (ChromakeyMarkerUVSource): [Read-Write] Chromakey Marker UVSource

  • chromakey_overlay_frame (TextureRenderTarget2D): [Read-Write] Chromakey Overlay Frame

property chromakey_marker_scale

[Read-Write] Chromakey Marker Scale

Type

(float)

property chromakey_marker_texture

[Read-Write] Chromakey Marker Texture

Type

(Texture2D)

property chromakey_marker_uv_source

[Read-Write] Chromakey Marker UVSource

Type

(ChromakeyMarkerUVSource)

property chromakey_overlay_frame

[Read-Write] Chromakey Overlay Frame

Type

(TextureRenderTarget2D)