unreal.PicpProjectionAPIImpl
¶
-
class
unreal.
PicpProjectionAPIImpl
(outer=None, name='None')¶ Bases:
unreal.Object
Blueprint API interface implementation
C++ Source:
Plugin: nDisplay
Module: PicpProjection
File: PicpProjectionBlueprintAPIImpl.h
-
add_projection_data_listener
(listener) → None¶ Add Projection Data Listener
- Parameters
listener (PicpProjectionFrustumDataListener) –
-
apply_blur_post_process
(out_render_target, temporary_render_target, kernel_radius, kernel_scale, blur_type) → None¶ Apply Blur Post Process
- Parameters
out_render_target (TextureRenderTarget2D) –
temporary_render_target (TextureRenderTarget2D) –
kernel_radius (int32) –
kernel_scale (float) –
blur_type (PicpBlurPostProcessShaderType) –
-
assign_warp_mesh_to_viewport
(viewport_id, mesh_component, origin_component) → None¶ Assign Warp Mesh to Viewport
- Parameters
viewport_id (str) –
mesh_component (StaticMeshComponent) –
origin_component (SceneComponent) –
-
blend_camera_frame_captures
(src_frame, dst_frame, result) → None¶ Blend Camera Frame Captures
- Parameters
src_frame (Texture) –
dst_frame (TextureRenderTarget2D) –
result (TextureRenderTarget2D) –
-
clean_projection_data_listener
(listener) → None¶ Clean Projection Data Listener
- Parameters
listener (PicpProjectionFrustumDataListener) –
-
enable_texture_render_target_mips
(texture) → None¶ Enable Texture Render Target Mips
- Parameters
texture (TextureRenderTarget2D) –
-
get_default_back_buffer_render_target_format
() → TextureRenderTargetFormat¶ Get Default Back Buffer Render Target Format
- Returns
- Return type
-
get_viewport_count
() → int32¶ Binds multiple device channels to multiple keys
- Returns
true if success
- Return type
int32
-
remove_projection_data_listener
(listener) → None¶ Remove Projection Data Listener
- Parameters
listener (PicpProjectionFrustumDataListener) –
-
set_warp_texture_capture_state
(dst_texture, viewport_id, view_idx, capture_now) → None¶ Set Warp Texture Capture State
- Parameters
dst_texture (TextureRenderTarget2D) –
viewport_id (str) –
view_idx (int32) –
capture_now (bool) –
-
setup_overlay_captures
(camera_captures, overlay_captures) → None¶ Setup Overlay Captures
- Parameters
camera_captures (Array(PicpCameraBlendingParameters)) –
overlay_captures (Array(PicpOverlayFrameBlendingPair)) –