unreal.PicpProjectionFrustumData

class unreal.PicpProjectionFrustumData(id='', view_rotation=[0.0, 0.0, 0.0], view_location=[0.0, 0.0, 0.0], prj_matrix=[[0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0]])

Bases: unreal.StructBase

/

Cluster event

C++ Source:

  • Plugin: nDisplay

  • Module: PicpProjection

  • File: PicpProjectionFrustumData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id (str): [Read-Write] Id

  • prj_matrix (Matrix): [Read-Write] Prj Matrix

  • view_location (Vector): [Read-Write] View Location

  • view_rotation (Rotator): [Read-Write] View Rotation

property id

[Read-Write] Id

Type

(str)

property prj_matrix

[Read-Write] Prj Matrix

Type

(Matrix)

property view_location

[Read-Write] View Location

Type

(Vector)

property view_rotation

[Read-Write] View Rotation

Type

(Rotator)