unreal.PicpProjectionFrustumData
¶
-
class
unreal.
PicpProjectionFrustumData
(id='', view_rotation=[0.0, 0.0, 0.0], view_location=[0.0, 0.0, 0.0], prj_matrix=[[0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0]])¶ Bases:
unreal.StructBase
- /
Cluster event
C++ Source:
Plugin: nDisplay
Module: PicpProjection
File: PicpProjectionFrustumData.h
Editor Properties: (see get_editor_property/set_editor_property)
id
(str): [Read-Write] Idprj_matrix
(Matrix): [Read-Write] Prj Matrixview_location
(Vector): [Read-Write] View Locationview_rotation
(Rotator): [Read-Write] View Rotation