unreal.PolygonToCreate
¶
-
class
unreal.
PolygonToCreate
(polygon_group_id=[- 1], perimeter_vertices=[], original_polygon_id=[- 1], polygon_edge_hardness=PolygonEdgeHardness.NEW_EDGES_SOFT)¶ Bases:
unreal.StructBase
Polygon to Create
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
original_polygon_id
(PolygonID): [Read-Write] The original ID of the polygon. Should only be used by the undo system.perimeter_vertices
(Array(VertexAndAttributes)): [Read-Write] Ordered list of vertices that defines the polygon’s perimeter, along with the polygon vertex attributes to set for each vertexpolygon_edge_hardness
(PolygonEdgeHardness): [Read-Write] Whether to create a hard-edged polygonpolygon_group_id
(PolygonGroupID): [Read-Write] The group the polygon will be added to
-
property
original_polygon_id
¶ [Read-Write] The original ID of the polygon. Should only be used by the undo system.
- Type
-
property
perimeter_vertices
¶ [Read-Write] Ordered list of vertices that defines the polygon’s perimeter, along with the polygon vertex attributes to set for each vertex
- Type
-
property
polygon_edge_hardness
¶ [Read-Write] Whether to create a hard-edged polygon
- Type
-
property
polygon_group_id
¶ [Read-Write] The group the polygon will be added to
- Type