unreal.PriorityAttenuationMethod
¶
-
class
unreal.
PriorityAttenuationMethod
¶ Bases:
unreal.EnumBase
EPriority Attenuation Method
C++ Source:
Module: Engine
File: SoundAttenuation.h
-
CUSTOM_CURVE
¶ A priority attenuation based on a supplied curve
- Type
1
-
LINEAR
¶ A priority attenuation based on linear interpolation between a distance range and priority attenuation range
- Type
0
-
MANUAL
¶ A manual priority attenuation (Uses the specified constant value. Useful for 2D sounds.)
- Type
2