unreal.ProgressBarStyle
¶
-
class
unreal.
ProgressBarStyle
(background_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], fill_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], marquee_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR])¶ Bases:
unreal.SlateWidgetStyle
Represents the appearance of an SProgressBar
C++ Source:
Module: SlateCore
File: SlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
background_image
(SlateBrush): [Read-Write] Background image to use for the progress barfill_image
(SlateBrush): [Read-Write] Foreground image to use for the progress barmarquee_image
(SlateBrush): [Read-Write] Image to use for marquee mode
-
property
background_image
¶ [Read-Write] Background image to use for the progress bar
- Type
-
property
fill_image
¶ [Read-Write] Foreground image to use for the progress bar
- Type
-
property
marquee_image
¶ [Read-Write] Image to use for marquee mode
- Type