unreal.QuartzCommandDelegateSubType
¶
-
class
unreal.
QuartzCommandDelegateSubType
¶ Bases:
unreal.EnumBase
An enumeration for specifying different TYPES of delegates
C++ Source:
Module: Engine
File: QuartzQuantizationUtilities.h
-
COMMAND_COMPLETED
¶ same as ‘Started’ unless command is looping
- Type
5
-
COMMAND_ON_ABOUT_TO_START
¶ execute off this to be in sync w/ sound starting
- Type
3
-
COMMAND_ON_CANCELED
¶ The command was stopped before it could execute
- Type
2
-
COMMAND_ON_FAILED_TO_QUEUE
¶ The command will not execute (i.e. Clock doesn’t exist or PlayQuantized failed concurrency)
- Type
0
-
COMMAND_ON_QUEUED
¶ The command has been passed to the Audio Render Thread
- Type
1
-
COMMAND_ON_STARTED
¶ the command was just executed on the Audio Render Thrtead
- Type
4