unreal.RadialDamageParams

class unreal.RadialDamageParams(base_damage=0.0, minimum_damage=0.0, inner_radius=0.0, outer_radius=0.0, damage_falloff=1.0)

Bases: unreal.StructBase

Parameters used to compute radial damage

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_damage (float): [Read-Write] Max damage done

  • damage_falloff (float): [Read-Write] Describes amount of exponential damage falloff

  • inner_radius (float): [Read-Write] Within InnerRadius, do max damage

  • minimum_damage (float): [Read-Write] Damage will not fall below this if within range

  • outer_radius (float): [Read-Write] Outside OuterRadius, do no damage

property base_damage

[Read-Write] Max damage done

Type

(float)

property damage_falloff

[Read-Write] Describes amount of exponential damage falloff

Type

(float)

property inner_radius

[Read-Write] Within InnerRadius, do max damage

Type

(float)

property minimum_damage

[Read-Write] Damage will not fall below this if within range

Type

(float)

property outer_radius

[Read-Write] Outside OuterRadius, do no damage

Type

(float)