unreal.RadialFalloff

class unreal.RadialFalloff(outer=None, name='None')

Bases: unreal.FieldNodeFloat

C++ Source:

  • Module: FieldSystemEngine

  • File: FieldSystemObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • default (float): [Read-Write] Default

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • falloff (FieldFalloffType): [Read-Write] Falloff

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • magnitude (float): [Read-Write] Magnitude

  • max_range (float): [Read-Write] Max Range

  • min_range (float): [Read-Write] Min Range

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • position (Vector): [Read-Write] Position

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • radius (float): [Read-Write] Radius

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

property default

[Read-Write] Default

Type

(float)

property falloff

[Read-Write] Falloff

Type

(FieldFalloffType)

property magnitude

[Read-Write] Magnitude

Type

(float)

property max_range

[Read-Write] Max Range

Type

(float)

property min_range

[Read-Write] Min Range

Type

(float)

property position

[Read-Write] Position

Type

(Vector)

property radius

[Read-Write] Radius

Type

(float)

set_radial_falloff(magnitude, min_range, max_range, default, radius, position, falloff)RadialFalloff

Set Radial Falloff

Parameters
Returns

Return type

RadialFalloff