unreal.RandomStream
¶
-
class
unreal.
RandomStream
(initial_seed=0)¶ Bases:
unreal.StructBase
Thread-safe random number generator that can be manually seeded. The full C++ class is located here: EngineSourceRuntimeCorePublicMathRandomStream.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
initial_seed
(int32): [Read-Write] Holds the initial seed.
-
property
initial_seed
¶ [Read-Write] Holds the initial seed.
- Type
(int32)