unreal.RaycastResultState
¶
-
class
unreal.
RaycastResultState
¶ Bases:
unreal.EnumBase
deprecated: ‘RaycastResultState’ was renamed to ‘MagicLeapRaycastResultState’.
-
HIT_OBSERVED
¶ The ray hit an observed area.
- Type
3
-
HIT_UNOBSERVED
¶ The ray hit an unobserved area. This can occur only when CollideWithUnobserved is set to true.
- Type
2
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NO_COLLISION
¶ The ray passed beyond maximum raycast distance and it doesn’t hit any surface.
- Type
1
-
REQUEST_FAILED
¶ The raycast request failed.
- Type
0
-