unreal.RejoinStatus
¶
-
class
unreal.
RejoinStatus
¶ Bases:
unreal.EnumBase
Possible states that a rejoin check can be in at any given time
C++ Source:
Plugin: OnlineFramework
Module: Rejoin
File: RejoinCheck.h
-
NEEDS_RECHECK
¶ We need to recheck the state before allowing any further progress through the UI (e.g right after login or right after leaving a match without it ending normally).
- Type
3
-
NO_MATCH_TO_REJOIN
¶ There is no match to rejoin. The user is already in a match or there is no match in progress for the user.
- Type
0
-
NO_MATCH_TO_REJOIN_MATCH_ENDED
¶ Match ended normally, no check required (only set when returning from a match)
- Type
4
-
REJOIN_AVAILABLE
¶ There is a rejoin available for the user
- Type
1
-
UPDATING_STATUS
¶ We are currently updating the status of rejoin
- Type
2