unreal.RemoteImportAnchor

class unreal.RemoteImportAnchor(name='', description='')

Bases: unreal.StructBase

Structure describing a RemoteImport destination.

Server-side, Anchors are setup to implement RemoteImport commands. By registering Anchors to the URemoteImportLibrary, Anchors becomes visible from clients. Clients can send commands to registered Anchors.

C++ Source:

  • Plugin: RemoteImport

  • Module: RemoteImportLibrary

  • File: RemoteImportLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (str): [Read-Write] User friendly description, exposed in client UIs

  • name (str): [Read-Write] User friendly name, exposed in client UIs

property description

[Read-Write] User friendly description, exposed in client UIs

Type

(str)

property name

[Read-Write] User friendly name, exposed in client UIs

Type

(str)