unreal.RemoteSessionMediaCapture

class unreal.RemoteSessionMediaCapture(outer=None, name='None')

Bases: unreal.MediaCapture

Remote Session Media Capture

C++ Source:

  • Plugin: RemoteSession

  • Module: RemoteSession

  • File: RemoteSessionMediaOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_state_changed (MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.