unreal.ResonanceAudioReverbPluginPreset
¶
-
class
unreal.
ResonanceAudioReverbPluginPreset
(outer=None, name='None')¶ Bases:
unreal.SoundEffectSubmixPreset
Resonance Audio Reverb Plugin Preset
C++ Source:
Plugin: ResonanceAudio
Module: ResonanceAudio
File: ResonanceAudioReverb.h
Editor Properties: (see get_editor_property/set_editor_property)
settings
(ResonanceAudioReverbPluginSettings): [Read-Write] Settings
-
set_enable_room_effects
(enable_room_effects) → None¶ Enables/disables Resonance Audio room effects
- Parameters
enable_room_effects (bool) –
-
set_reflection_scalar
(reflection_scalar) → None¶ Sets early reflections gain multiplier
- Parameters
reflection_scalar (float) –
-
set_reverb_brightness
(reverb_brightness) → None¶ Increases high frequency reverberation times when positive, decreases when negative. Has no effect when set to 0.0
- Parameters
reverb_brightness (float) –
-
set_reverb_time_modifier
(reverb_time_modifier) → None¶ Adjusts the reverberation time across all frequency bands by multiplying the computed values by this factor. Has no effect when set to 1.0
- Parameters
reverb_time_modifier (float) –
-
set_room_dimensions
(dimensions) → None¶ Sets room dimensions in 3D space
- Parameters
dimensions (Vector) –
-
set_room_materials
(materials) → None¶ Sets Resonance Audio room’s acoustic materials
- Parameters
materials (Array(RaMaterialName)) –