unreal.ResonanceRenderMode
¶
-
class
unreal.
ResonanceRenderMode
¶ Bases:
unreal.EnumBase
EResonance Render Mode
C++ Source:
Plugin: ResonanceAudio
Module: ResonanceAudio
File: ResonanceAudioAmbisonicsSettings.h
-
BINAURAL_HIGH_QUALITY
¶ HRTF-based rendering using Third Order Ambisonics, over a virtual array of 26 loudspeakers arranged in a Lebedev grid: https:goo.gl/DX1wh3.
- Type
3
-
BINAURAL_LOW_QUALITY
¶ HRTF-based rendering using First Order Ambisonics, over a virtual array of 8 loudspeakers arranged in a cube configuration around the listener’s head.
- Type
1
-
BINAURAL_MEDIUM_QUALITY
¶ HRTF-based rendering using Second Order Ambisonics, over a virtual array of 12 loudspeakers arranged in a dodecahedral configuration (using faces of the dodecahedron).
- Type
2
-
ROOM_EFFECTS_ONLY
¶ Room effects only rendering. This disables HRTF-based rendering and direct (dry) output of a sound object. Note that this rendering mode should not be used for general-purpose sound object spatialization, as it will only render the corresponding room effects of given sound objects without the direct spatialization.
- Type
4
-
STEREO_PANNING
¶ Stereo panning, i.e., this disables HRTF-based rendering.
- Type
0