unreal.ResponseChannel

class unreal.ResponseChannel

Bases: unreal.StructBase

Describes response for a single collision response channel

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (Name): [Read-Write] This should match DisplayName of ECollisionChannel

    Meta data of custom channels can be used as well

  • response (CollisionResponseType): [Read-Write] Describes how the channel behaves