unreal.RichTextBlockImageDecorator

class unreal.RichTextBlockImageDecorator(outer=None, name='None')

Bases: unreal.RichTextBlockDecorator

Allows you to setup an image decorator that can be configured to map certain keys to certain images. We recommend you subclass this as a blueprint to configure the instance.

Understands the format <img id=”NameOfBrushInTable”></>

C++ Source:

  • Module: UMG

  • File: RichTextBlockImageDecorator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • image_set (DataTable): [Read-Write] Image Set