unreal.RigElementKey

class unreal.RigElementKey(type=RigElementType.NONE, name='None')

Bases: unreal.StructBase

Rig Element Key

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyDefines.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name

  • type (RigElementType): [Read-Write] Type

property name

[Read-Write] Name

Type

(Name)

property type

[Read-Write] Type

Type

(RigElementType)