unreal.RigUnit_AimItem

class unreal.RigUnit_AimItem

Bases: unreal.RigUnit_HighlevelBaseMutable

Aligns the rotation of a primary and secondary axis of a bone to a global target. Note: This node operates in global space!

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_AimBone.h