unreal.RigUnit_DistributeRotation

class unreal.RigUnit_DistributeRotation

Bases: unreal.RigUnit_HighlevelBaseMutable

Distributes rotations provided along a chain. Each rotation is expressed by a quaternion and a ratio, where the ratio is between 0.0 and 1.0 Note: This node adds rotation in local space of each bone!

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DistributeRotation.h