unreal.RigUnit_MathFloatLawOfCosine

class unreal.RigUnit_MathFloatLawOfCosine

Bases: unreal.RigUnit_MathFloatBase

Computes the angles alpha, beta and gamma (in radians) between the three sides A, B and C

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathFloat.h