unreal.RigUnit_MathFloatLawOfCosine
¶
-
class
unreal.
RigUnit_MathFloatLawOfCosine
¶ Bases:
unreal.RigUnit_MathFloatBase
Computes the angles alpha, beta and gamma (in radians) between the three sides A, B and C
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathFloat.h