unreal.RigUnit_NameTruncate
¶
-
class
unreal.
RigUnit_NameTruncate
¶ Bases:
unreal.RigUnit_NameBase
Returns the left or right most characters from the string chopping the given number of characters from the start or the end
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Name.h